package com.fairytask.engine.layer
{
	import com.fairytask.data.Modulator;
	
	import flash.display.Sprite;
	import flash.net.URLLoader;

	/**
	 * 场景层 
	 * @author hanjy
	 * 
	 */	
	public final class SceneLayer extends Sprite
	{
		private var _loader	:URLLoader	=	new URLLoader();
		
		//数据
		private var model		:Modulator;
		
		//属性
		public var mWidth		:int; //地图宽度
		public var mHeight		:int; //地图高度
		public var modelId		:int;
		
		public function SceneLayer()
		{
			super();
			model	=	Modulator.instance;
			//添加人物层
		}

		private function addEvent():void
		{
		}
	}
}